Procedural Generation of Roads with Conditional Generative Adversarial Networks


연구 분야: Artificial Intelligence



학회: SIGGRAPH '20: ACM SIGGRAPH 2020 Posters


초록

Procedural terrain generation refers to the generation of terrain features, such as landscaping, rivers or road networks, through the use of algorithms, with minimal input required from the user. In the process of game development, generating terrain is often an important part of the game development process. Traditional generation methods are often too time consuming especially with larger terrain maps. On the other hand, procedural methods that generate terrain automatically often do not have much user control over the output. We explore the usage of conditional generative adversarial networks in the creation of road maps, as well as the application of such road maps in the creation of game levels in game development engines such as Unreal Engine 4.


Author Profile
Lin Ziwen Kelvin

National University of Singapore Singapore

Singapore
Author Profile
Anand Bhojan

National University of Singapore Singapore

Singapore

📄 논문 정보

발행 연도 2020년
인용수 5
출판 국가 Singapore
사이트 ACM
좋아요 수 0

연관 논문 목록 (190건)