연구 분야: Verification
학회: International Conference on Human-Computer Interaction
The usage of Virtual Reality (VR) applications is growing, but testing of these applications shows methodical gaps. There are several test utilities and frameworks which focus on automated simulation of the player’s avatar in the application. Only few approaches focus on systematical testing. In the field of testing for traditional applications, equivalence partitioning and boundary analysis are proven techniques. In our research we tried to adopt these methods for the testing of VR applications.
| 발행 연도 | 2025년 |
|---|---|
| 인용수 | 0 |
| 출판 국가 | Germany |
| 사이트 | Springer |
| 좋아요 수 | 0 |