Eye Tracking-Based Stress Classification of Athletes in Virtual Reality


연구 분야: Infrastructure



학회: Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 5, Issue 2


초록

Monitoring stress is relevant in many areas, including sports science. In that scope, various studies showed the feasibility of stress classification using eye tracking data. In most cases, the screen-based experimental design restricted the motion of participants. Consequently, the transferability of results to dynamic sports applications remains unclear. To address this research gap, we conducted a virtual reality-based stress test consisting of a football goalkeeping scenario. We contribute by proposing a stress classification pipeline solely relying on gaze behaviour and pupil diameter metrics extracted from the recorded data. To optimize the analysis pipeline, we applied feature selection and compared the performance of different classification methods. Results show that the Random Forest classifier achieves the best performance with 87.3% accuracy, comparable to state-of-the-art approaches fusing eye tracking data and additional biosignals. Moreover, our approach outperforms existing methods exclusively relying on eye measures.


Author Profile
Maike Stoeve

Machine Learning und Data Analytics Lab Department of Artificial Intelligence in Biomedical Engineering (AIBE) Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU) Erlangen Germany

Germany
Author Profile
Markus Wirth

Machine Learning und Data Analytics Lab Department of Artificial Intelligence in Biomedical Engineering (AIBE) Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU) Erlangen Germany

Germany
Author Profile
Rosanna Farlock

adidas AG Herzogenaurach Germany

Antigua and Barbuda

📄 논문 정보

발행 연도 2022년
인용수 14
출판 국가 Germany, Antigua and Barbuda
사이트 ACM
좋아요 수 0

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