Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing


연구 분야: Cryptography



학회: VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology


초록

Quantum computing (QC) is an intrinsically complex yet exciting discipline with increasing practical relevance. A deep understanding of QC requires the integration of knowledge across numerous technical fields, such as physics, computing and mathematics. This work aims to investigate how immersive Virtual Reality (VR) compares to a desktop environment (‘web-applet’) as an educational tool to help teach individuals QC fundamentals. We developed two interactive learning tutorials, one utilising the ‘Bloch sphere’ visualisation to represent a single-qubit system, and the other exploring multi-qubit systems through the lens of ‘quantum entanglement’. We evaluate the effectiveness of each medium to teach QC fundamentals in a user study with 24 participants. We find that the Bloch sphere visualisation was well-suited to VR over a desktop environment. Our results also indicate that mathematics literacy is an important factor in facilitating greater learning with this effect being notably more pronounced when using VR. However, VR did not significantly improve learning in a multi-qubit context. Our work provides valuable insights which contribute to the emerging field of Quantum HCI (QHCI) and VR for education.


Author Profile
Alexander Zable

Computing and Information Systems The University of Melbourne Australia

Andorra
Author Profile
Lloyd C L Hollenberg

School of Physics The University of Melbourne Australia

Australia
Author Profile
Eduardo Velloso

Interaction Design Lab School of Computing and Information Systems University of Melbourne Australia

Andorra

📄 논문 정보

발행 연도 2020년
인용수 15
출판 국가 Australia, Andorra
사이트 ACM
좋아요 수 0

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