Emulation of point cloud streaming over 5G network


연구 분야: Networking



학회: International Journal of Information Technology


초록

Realistic digital representations of three dimensions (3D) objects and environments are now achievable because to recent developments in computer graphics, enabling real-time user interactions. Creating effective compression techniques and technologies that may take into account varied application limits has become a crucial problem due to the rising need for various point clouds. Future wireless networks are expected to undergo a paradigm change as a result of the 3rd Generation Partnership Project’s (3GPP) 5th Generation advanced development. In this paper, we propose a complete system for streaming 3D high density point cloud data using a web-based streaming server with Hyper-Text Transfer Protocol version 2 (HTTP/2) protocol enabled, and compare results in two scenarios over Wireless Fidelity (WiFi) and over 5G standalone network. Results have shown great outperformance over conventional work by decreasing inter-frame latency for large point cloud streaming by 16.8% for the case of 4 million points using http/2 over wifi, and by 71.51% over emulated 5G network. Streamed packets were also captured showing an increased frame rate of the same sample by 20.7% and 353% for the cases of WiFi and 5G networks, respectively.


Author Profile
Estabraq H. Makiyah

University of Information Technology and Communications Baghdad Iraq

Andorra
Author Profile
Nassr N. Khamees

College of Information Engineering Al-Nahrain University Baghdad Iraq

Albania

📄 논문 정보

발행 연도 2024년
인용수 5
출판 국가 Andorra, Albania
사이트 Springer
좋아요 수 0

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